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Echoes of Creation
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Devlog
Devlog3- Vivianne Zsoldos-- Player UI (PauseMenu, InventoryUI)
January 31, 2025
by
PrincessVZ
#UI, #Inventory, #Compass, #Minimap
For the end of month 1, I was able to add a few more features. This week, I added a Pause menu, a compass, a map and updated my previous Inventory Hotbar. PauseMenu- Problem(s)- The only real problem...
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Devlog 3 Drake Curry: Breakables v2, Navmesh, Enemy AI
January 31, 2025
by
DaJagerBomb
Problem: This sprint i was tasked with refining our game system for object breaking to give various breakability to object. I also created our levels Navmesh and started working on our Hostile enemies...
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Devlog 3: Jazmine Chargualaf: Reworking Item Colliders & Setting Up a Sound System
January 30, 2025
by
CodeWithJazmine
1
Item Collider Overhaul One of the first problems I focused on this sprint was getting weapon and tools to behave properly in the world. Before this update, they were s tatic and floating , making them...
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Devlog 3: Derrick Domena-Guzman: Data Oriented Building Menu, Showing Building Preview, and Animations
January 30, 2025
by
derrickdom
Problem: This week, I focused on implementing a data-oriented building menu, adding a build preview feature, and introducing player animations. These improvements enhance the player's interaction with...
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Devlog 2: Jazmine Chargualaf: Weapons, Tools, and Crafting System
January 25, 2025
by
CodeWithJazmine
Another week of developing Echoes of Creation has concluded! This sprint, I focused on implementing and polishing key features for our survival game. Here's a breakdown of what I accomplished: Weapons...
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Devlog 2 ~ Drake Curry: Level v2.0 and Learning Pains
January 25, 2025
by
DaJagerBomb
Problem: This week, I was tasked with fleshing out our level. I thought it would be a hefty task and BOY was I correct. I learned a lot about level building techniques this week. Although I didn't get...
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Devlog2- Vivianne Zsoldos -- InventoryUI (Started)
January 25, 2025
by
PrincessVZ
#UI, #PlayerHUD, #Inventory
For our 2nd Week, I added some Assets to our UI. As much as I could've continued to use Unreal's Widget options to make menus or a player HUD.. This wasn't giving us a collective theme. To add, I also...
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Devlog 2: Derrick Domena-Guzman: Improved crouching, and functional stamina bar
January 25, 2025
by
derrickdom
Problem: This week, I focused on improving the crouch mechanic to make it feel more natural and adding a stamina system that interacts dynamically with sprinting. These changes enhance the overall pla...
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Devlog 1 Drake Curry: Level Design, Breakables, Pickups
January 18, 2025
by
DaJagerBomb
Problem: To start our project i was tasked with creating the level design, implementing a system that allows the player to break an object in the world. That object needed to drop a pickup that the pl...
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Devlog1- Vivianne Zsoldos-- Player UI (Main Menu, Player Stats)
January 18, 2025
by
PrincessVZ
#UI, #HUD, #Menu
For Echoes of Creation, I am in charge of our game's UI. I've never really focused on UI for Unreal Engine before, but I do have some history with Unity's Engine. For our 1st Week, I focused on a Main...
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Devlog 1: Jazmine Chargualaf: Creating an Inventory System
January 18, 2025
by
CodeWithJazmine
2
This week I had the pleasure to begin working on our brand new game called Echoes of Creation . My first task was to create the backend for the inventory system. That should be simple, right? An inven...
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Devlog 1: Derrick Domena-Guzman: Player movement, and basic survival mechanics
January 18, 2025
by
derrickdom
Problem: This week, I focused on implementing a player with movement mechanics and some basic survival mechanics, including health, hunger, thirst, and stamina. Player Movement I started by working on...
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